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- WELCOME TO THE README FILE OF THE ULTIMATE BLOOD PATCH FOR DOOM!
- Hello again everybody! Now its about 3 weeks after v1.68, this is v1.70.
- I know that I coulda brought this out sooner, but one of my staff caught mono
- and to add to it; his computer is down too! so I had to work overtime on most
- of it. So now I deleted the regular sections of this file they were getting
- lengthy beacause I left last version text in, and i just kept adding to it!,
- And I just realized that that was what the revison.txt is for!
- And secondly, people don't wanna read, they wanna play!
- So, lemme see what did I do in this version.....Well I took out all the
- gibberish in the master.bat because I'm going to use DEUSF (That's one hard
- program to understand!). So it doesn't ask all those B.S. picture questions.
- So you don't need dmgraph anymore, and pkzip, and all those damn graphics
- files! Just one file to add which is deusf.exe. That's mainly it, Pretty soon
- I'm gonna put in sounds and new textures! (if I can find good ones!) So
- remember all you have to do is extract all files to doom directory, and run
- master.bat!
- Well Here ARE ALL THE FEATURES:
- -Color changes from all the objects or beings with green parts are now changed
- to red. Such as the eye in symbol is now red, the green armor was changed to
- red, the spiritual armor's eyes are now red, an ammo box now has a tint of red
- to it, barrels filled with toxic now seem to be filled with a thick bloody
- substance, a plasma charge's green lights are now red, invulnerbility sphere
- is now red.
- As of enemies, the troopers now have red hair, the sargent's eyes are red,
- Caco's green eye was changed to red, the Baron of Hell's fireball is now
- a blood ball!, and many more color changes.
- -AND when you blow up an enemy, he turns into re-animating slop!
- -All the weapons were speeded up, especially the chaingun and plasma gun,and
- the rocket launcher.
- -The barrels now explode 3 times taking up to 100% of health off if your armor
- is 0.
- -Many text changes, (sorry to many to mention) at the startup is all new text
- and at the end of episode 3 a new text ending!
- And all weapons have all new names!
- -Many things are made shootable and are strong enough to withstand a rocket, and
- in some cases turn into piles of guts!
- -The walls bleed! That's right they actually bleed after being shot and then
- turn into piles of slop on the floor. The enemies' blood also turn into slop
- and hit the floor!
- -Totally new bloody graphics for the TROOPER, SARGEANT, IMP, AND DEMON!
- -Also TOTALLY NEW, explosion deaths, for the player and the Lost Soul!
-
- LAST AND MOST IMPORTANT, REMEMBER TO BACK UP YOUR DOOM.EXE AND SUCH!
- I DON'T WANT TO BE BLAMED BY SOME IDIOT WHO DIDN'T BACK UP HIS FILES!
-
- At this thime I would like to thank the following people:
- 1.ALL the people at ID SOFTWARE for the wonderful DOOM series.
- 2.GREG LEWIS for the progam known as DehackeD.
- 3.BILL NEISIUS for DMGRAPH.
- 4.I would like to thank Mortis of the ny Dwango server, for the deusf addition.
- 5.OLIVIER MONTANUY for DEUSF, AND DEUTEX.
- 6.AND my Staff.
-
- Also this patch is totally independent and may not be changed or transferred
- without the rest of this zip. Authors may not use this as a base to build
- additional patches and or addons. The graphics may not be changed in any way
- any may only be distributed with this zip.
- This doom patch may be distributed by BBS, DISKETTE, OR CD.
-
- Have Fun!
- Done by James Rizzo and his staff.
- P.S. Leave me a message at Software Creations BBS, DAVE'S DWANGO BBS,
- CINCINATI MULTIPLAYER BBS, OR try to find me on the NY dwango server (I'm
- Known as D.S.R.)if you have any sugestions. One more thing, if you get a
- chance read the revison.txt also!